Time

Role: FX Artist
Date: 2018

 

Responsible for all aspects, except for the assets from Mido Lai.

A test on learning how to setup a art-directable propagation map from my instructor Peter Claes and my friend Stefan Kang, By using this map to drive different stage of texture changes and vdb erosion. Also layering additional fx like surface peeling off, fire-ish pass, dust, and smoke.

Software used: Houdini, Redshift, and Nuke.

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